Top posting users this week | |
Latest topics | » From Canon to HereMon Oct 24, 2016 11:57 pm by Daiko» Arena RulesFri Oct 21, 2016 8:36 pm by Daiko» Who dares approach me? [Open]Thu Oct 20, 2016 6:15 pm by Daiko» Punishment (P/Jarkkos)Tue Oct 18, 2016 6:01 pm by Gekido» Waiting for the Moon Thu Oct 06, 2016 3:29 pm by Kozai » Dumb BitchTue Oct 04, 2016 7:53 pm by Kai» Yeah, Words and Shit!Fri Sep 30, 2016 6:18 am by Daiko» Home [flashback/p]Sun Sep 25, 2016 11:18 am by Daiko» SWAK Tue Sep 20, 2016 8:18 pm by Masaki Tengai |
Who is online? | In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests
None
Most users ever online was 42 on Sun Nov 03, 2024 11:30 am
|
|
| Kaiko Soseiji Jutsu Registry | |
| | Author | Message |
---|
Kai Genin
Posts : 90 Location : Devil's Left Asscheek
| Subject: Kaiko Soseiji Jutsu Registry Thu Jul 07, 2016 4:21 am | |
| D I basically just chose shit that I felt like would be useful even as a D rank. Sort of like auxiliary bullshit - Bloody Mist Technique:
Name: Blood Release: Bloody Mist Technique Canon/Custom: Custom Rank: D-Rank Type: Supplementary Element: Chi/Blood Range: 10m radius Specialty: Ninjutsu Duration: 6 posts Cooldown: 7 posts Description: The user releases a thick mist from his or her mouth or uses a Blood source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist.
- Sparkler:
Name: Lightning Release: Sparkler (雷遁・線香花火 ~ Raiton: Senkōhanabi) Canon/Custom: Custom Rank: D Type: Offensive, Supplementary Element: Raiton Range: 10m Specialty: Ninjutsu Duration: Maintainable (-5 chakra per post) Cooldown: 3 posts Description: By concentrating raiton chakra into the tip of their finger and then releasing it, the user can expel a continuous stream of sparks from their finger resembling a sparkler. This stream of sparks can be fired violently at an opponent causing minor first degree burns and can also be fired at a flammable substance to light it aflame. When not being fired in a stream the jutsu can be maintained at non-violent levels and used as an impromptu light source.
C
I feel like these are somewhat essential? - Blood Wave:
Name: Blood Release: Wild Blood Wave Canon/Custom: Custom Rank: C Type: Offensive Element: Chi/Blood Range: 5-10m Specialty: Ninjutsu Duration: 1 Posts Cooldown: 2 Posts Description: Blood gushes out from the mouth like a waterfall and pushes the opponent back 9 meters and causes slight bruising. This technique can be used strategically in a number of ways. Having many variations, this is a basic Chi tecnique and requires 15 chakra per blast. Due to the nature of blood, this technique works especially well against smoke-based attacks and can be used to douse fires. The damage output from this ability is not severe as it is mainly a force to be pushed back and pinning them for a short moment, interrupting the opponent which they can recover from.
- Blood Clone:
Name: Name: blood Release: Blood Clone Technique Canon/Custom: Custom Rank: C Type: Supplementary Element: Chi/Blood Range: Clones cannot travel more than 30m away from the user. Specialty: Ninjutsu Duration: Until clones are destroyed or cancelled Cooldown: 4 posts, +1 post for every clone created past one. Description: The blood Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of blood that have one-tenth of the original person's chakra. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the Blood clones are injured enough they will revert back to normal blood. blood clones are capable of only using blood jutsu provided they have enough chakra to cast it. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] or a C-rank/2 D-Rank offensive jutsu.
A KKG - Wings of the Blood God:
Name: Wings of the Blood God (血液神の翼 - Ketsueki-shin no tsubasa) Canon/Custom: Custom Rank: A Type: Supplementary Offensive Element: Blood Range: Self Specialty: KKG Duration: maintainable(10 chakra) Cooldown: Duration +4 posts Description: The blood around Kaiko begins to take shape forming crimson red wings made of blood. Allows the user to fly up to heights of 40m at +2 tiers speed.
During this jutsu the user may pay 5 chakra to release a blood feather projectile that can cut 1 inch deep into flesh and hit with enough force to fracture bones on impact. These projectiles travel at 25m/s. A maximum of two can be fired per post.
[/left] - Armor of Blood God:
Name: Armor of the Blood God (Ketsueki-shin no yoroi - 血液神の鎧) Canon/Custom: Custom Rank: A Type: Defensive Element: Blood Range: Self Specialty: KKG Duration: 4 posts Cooldown: 8 posts Description: The user infuses chakra straight into his blood as it gathers around his body like a suit of armor covering him all over. The blood takes damage and blocks it from hurting the user like a true suit of armor.
This defence is unaffected by C-Rank and lower jutsu. It can block 1 S-rank or 2 A-rank or 3 B-Rank jutsus. This jutsu is unaffected by Katon of B-Rank and lower
Basic attacks with a strength of B will not affect the armor. However B-rank attacks can still knock the user back somewhat, with C-Rank basic attacks slowing the user down slightly.
Projectiles of D-Rank and below are have no effect against this armor. C-Rank projectiles can still pierce half an inch and B-Rank projectiles pierce a full inch.
This jutsu requires a blood source to activate SCaling A vampire KKG - Blood Heal:
Name: Healing blood Canon/Custom: Custom Rank: C-S Type: Supplementary Element: Blood Range: contact Specialty: Med jutsu Duration: 1 post Cooldown: 3 posts Description: The caster coats their hands in their own blood before placing a hand over a wound. The chakra in their blood reacts to their willpower and reacts by healing the wound. The ranks are as follows
~C Rank~ The caster can heal light wounds and bruises on contact or stop the bleeding of a serious wound.
~B Rank~ The caster can heal with one hand per target. Though they must still touch the target they can heal moderate wounds such as deep cuts or stop heavy bleeding.
~A Rank~ The caster now has to be within 5 meters of a target and can direct their blood to them to heal light wounds and bruises or if they touch with their hand they can heal severe wounds.
~S rank~ The caster can now weild their blood up to 20 meters and heal even severe wounds on contact to as many people as the blood touches in that post. The blood must touch the wound itself.
Last edited by Kai on Tue Jul 26, 2016 1:25 pm; edited 2 times in total | |
| | | Daiko A-Rank
Posts : 151
| Subject: Re: Kaiko Soseiji Jutsu Registry Tue Jul 26, 2016 7:34 pm | |
| - Kai wrote:
D
I basically just chose shit that I felt like would be useful even as a D rank. Sort of like auxiliary bullshit
- Bloody Mist Technique:
Name: Blood Release: Bloody Mist Technique Canon/Custom: Custom Rank: D-Rank Type: Supplementary Element: Chi/Blood Range: 10m radius Specialty: Ninjutsu Duration: 6 posts Cooldown: 7 posts Description: The user releases a thick mist from his or her mouth or uses a Blood source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist.
- Sparkler:
Name: Lightning Release: Sparkler (雷遁・線香花火 ~ Raiton: Senkōhanabi) Canon/Custom: Custom Rank: D Type: Offensive, Supplementary Element: Raiton Range: 10m Specialty: Ninjutsu Duration: Maintainable (-5 chakra per post) Cooldown: 3 posts Description: By concentrating raiton chakra into the tip of their finger and then releasing it, the user can expel a continuous stream of sparks from their finger resembling a sparkler. This stream of sparks can be fired violently at an opponent causing minor first degree burns and can also be fired at a flammable substance to light it aflame. When not being fired in a stream the jutsu can be maintained at non-violent levels and used as an impromptu light source.
C
I feel like these are somewhat essential? - Blood Wave:
Name: Blood Release: Wild Blood Wave Canon/Custom: Custom Rank: C Type: Offensive Element: Chi/Blood Range: 5-10m Specialty: Ninjutsu Duration: 1 Posts Cooldown: 2 Posts Description: Blood gushes out from the mouth like a waterfall and pushes the opponent back 9 meters and causes slight bruising. This technique can be used strategically in a number of ways. Having many variations, this is a basic Chi tecnique and requires 15 chakra per blast. Due to the nature of blood, this technique works especially well against smoke-based attacks and can be used to douse fires. The damage output from this ability is not severe as it is mainly a force to be pushed back and pinning them for a short moment, interrupting the opponent which they can recover from.
- Blood Clone:
Name: Name: blood Release: Blood Clone Technique Canon/Custom: Custom Rank: C Type: Supplementary Element: Chi/Blood Range: Clones cannot travel more than 30m away from the user. Specialty: Ninjutsu Duration: Until clones are destroyed or cancelled Cooldown: 4 posts, +1 post for every clone created past one. Description: The blood Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of blood that have one-tenth of the original person's chakra. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the Blood clones are injured enough they will revert back to normal blood. blood clones are capable of only using blood jutsu provided they have enough chakra to cast it. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] or a C-rank/2 D-Rank offensive jutsu. AKKG - Wings of the Blood God:
Name: Wings of the Blood God (血液神の翼 - Ketsueki-shin no tsubasa) Canon/Custom: Custom Rank: A Type: Supplementary Offensive Element: Blood Range: Self Specialty: KKG Duration: maintainable(10 chakra) Cooldown: Duration +4 posts Description: The blood around Kaiko begins to take shape forming crimson red wings made of blood. Allows the user to fly up to heights of 40m at +2 tiers speed.
During this jutsu the user may pay 5 chakra to release a blood feather projectile that can cut 1 inch deep into flesh and hit with enough force to fracture bones on impact. These projectiles travel at 25m/s. A maximum of two can be fired per post.
[/left] - Armor of Blood God:
Name: Armor of the Blood God (Ketsueki-shin no yoroi - 血液神の鎧) Canon/Custom: Custom Rank: A Type: Defensive Element: Blood Range: Self Specialty: KKG Duration: 4 posts Cooldown: 8 posts Description: The user infuses chakra straight into his blood as it gathers around his body like a suit of armor covering him all over. The blood takes damage and blocks it from hurting the user like a true suit of armor.
This defence is unaffected by C-Rank and lower jutsu. It can block 1 S-rank or 2 A-rank or 3 B-Rank jutsus. This jutsu is unaffected by Katon of B-Rank and lower
Basic attacks with a strength of B will not affect the armor. However B-rank attacks can still knock the user back somewhat, with C-Rank basic attacks slowing the user down slightly.
Projectiles of D-Rank and below are have no effect against this armor. C-Rank projectiles can still pierce half an inch and B-Rank projectiles pierce a full inch.
This jutsu requires a blood source to activate SCaling A vampire KKG - Blood Heal:
Name: Healing blood Canon/Custom: Custom Rank: C-S Type: Supplementary Element: Blood Range: contact Specialty: Med jutsu Duration: 1 post Cooldown: 3 posts Description: The caster coats their hands in their own blood before placing a hand over a wound. The chakra in their blood reacts to their willpower and reacts by healing the wound. The ranks are as follows
~C Rank~ The caster can heal light wounds and bruises on contact or stop the bleeding of a serious wound.
~B Rank~ The caster can heal with one hand per target. Though they must still touch the target they can heal moderate wounds such as deep cuts or stop heavy bleeding.
~A Rank~ The caster now has to be within 5 meters of a target and can direct their blood to them to heal light wounds and bruises or if they touch with their hand they can heal severe wounds.
~S rank~ The caster can now weild their blood up to 20 meters and heal even severe wounds on contact to as many people as the blood touches in that post. The blood must touch the wound itself.
Approved. | |
| | | | Kaiko Soseiji Jutsu Registry | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |