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| Sora Akasuna Jutsu List | |
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Sora The Perfect A-Rank
Posts : 89 Location : Your mom/dad
| Subject: Sora Akasuna Jutsu List Mon Jul 11, 2016 4:00 pm | |
| Index 300 Chakra 12/38 Jutsu Total 0/2 S-Rank Jutsu
Last edited by Sora The Perfect on Mon Jul 11, 2016 4:19 pm; edited 2 times in total | |
| | | Sora The Perfect A-Rank
Posts : 89 Location : Your mom/dad
| Subject: Re: Sora Akasuna Jutsu List Mon Jul 11, 2016 4:01 pm | |
| Academy Techniques: - Transformation Technique:
Name: Transformation Technique (変化の術 ~ Henge no Jutsu) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Self. Specialty: Ninjutsu. Duration: -5 every other post. Cooldown: Duration +1 post. Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
- Doppleganger Technique:
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Clones can go up to 15 meters away from the user before dispersing. Specialty: Ninjutsu. Duration: Clones last until dissipated or cancelled. Cooldown: Five posts after all clones are dispersed. Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
- Substitution Technique:
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: One prepared item in the user's clear line of sight. Speciality: Ninjutsu. Duration: 1 post preparation. Infinite postponement, Instant activation. Cooldown: 6 posts after activation. Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
- Genjutsu Dissipation, Ki:
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai) Canon/Custom: Canon. Rank: E. Type: Defensive/Supplementary. Element: None. Range: Self. Specialty: Genjutsu. Duration: Instantaneous. Cooldown: 4 posts. Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.
Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu. Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu. Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu. Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu. Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
- Supernatural Walking Practice:
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Self. Specialty: Taijutsu (Chakra Flow). Duration: -5 chakra every 3 posts (every 2 posts if using on water). Cooldown: None. Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Generic Sealing Technique:
Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Direct contact. Specialty: Fūinjutsu. Duration: Instantaneous. Cooldown: None. Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand. The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both. This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character. This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.
E-Rank: Zero Chakra. D-Rank: Zero Chakra. C-Rank: Five Chakra. B-Rank: Five Chakra. A-Rank: Ten Chakra. S-Rank: Ten Chakra. SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop.
- Item Reinforcement:
Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術) Canon/Custom: Custom. Rank: E. Type: Supplementary. Element: None. Range: Self. Specialty: Bukijutsu (Chakra Flow). Duration: One post. Cooldown: Five posts. Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.
D-Rank: Five Chakra. C-Rank: Five Chakra. B-Rank: Ten Chakra. A-Rank: Ten Chakra. S-Rank: Fifteen Chakra. SS-Rank: Twenty Chakra.
- Chakra Strings:
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)Canon/Custom: Canon.Rank: E.Type: Supplementary.Element: None.Range: 50m.Specialty: Kugutsu.Duration: -5 per post.Cooldown: Duration +1 post.Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown.This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.The user pays a certain amount of chakra upon activation to determine the strings' durability; if severed the strings can be reattached to the same target for 15 chakra.5 chakra = D-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.10 chakra = C-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.15 chakra = B-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.20 chakra = A-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.25 chakra = S-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.- 3 Types of Strings:
The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
Multiple control: The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets D rank = 3 C rank = 4 B rank = 6 A rank = 8 S rank = 9 SS rank = 10
Balanced Control: Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank. E-C rank = Max of 2 puppets B-A rank 4 S-SS rank = 5
Focused control: The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times. E-C rank = 1 Puppet max B-SS rank = 2
Last edited by Sora The Perfect on Mon Jul 11, 2016 4:04 pm; edited 1 time in total | |
| | | Sora The Perfect A-Rank
Posts : 89 Location : Your mom/dad
| Subject: Re: Sora Akasuna Jutsu List Mon Jul 11, 2016 4:01 pm | |
| ANBU Techniques: - Body Elimination Technique:
Name: Body Elimination Technique (Taikieusei no Jutsu no Jutsu ~ 体解消の術) Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Self ---> Direct Contact Specialty: ANBU Only Duration: 1 post Cooldown: 2 posts Description: Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a dead body. This technique leaves no trace of the victim's body behind whatsoever. This can be used on corpses left on the battlefield, or if one needs to, themselves in an instant.
- ANBU Sensory Range:
Name: ANBU Sensory Range (Chikakya: ANBU ~ 知覚野・暗部) Canon/Custom: Custom. Rank: B. Type: Supplementary. Element: N/A Range: 100m. Specialty: ANBU Only Duration: Maintainable (-10 per turn) Cooldown: 5 posts. Description: A technique which allows ANBU members to be able to keep track of the village and their surroundings. These tactical ninja are able to see over long distances with hawk-like eyes, able to pick up the finest of details, from residual chakra from techniques even as faint as the Supernatural Walking Practice, as well as personalized chakra signatures, down to recent footprints and other tracks in broken shrubbery or other environs.
This jutsu gains 100m in range when used in the "-gakure no Sato" or "The Wilderness"forums of your home country.
If there are multiple users in close range (less than 5m), they can add their ranges together to extend the sensing area of this jutsu (so two ANBU in their home country could have a combined 400m sensory radius).
- Peaceful Stasis Palm Technique:
Name: Peaceful Stasis Palm Technique (Tetaiteiwa no Jutsu ~ 停滞手平和の術) Canon/Custom: Custom. Rank: B. Type: Supplementary. Element: N/A Range: One target within 3m Specialty: ANBU Only Duration: Maintainable for -10 chakra per turn Cooldown: 3 posts. Description: This technique puts a willing or dying target in a state of deep sleep through halting bodily functions down to the cellular level; by doing so, it allows an ANBU to rescue a ninja even inches from death and maintain the jutsu until professional Medical aid can be called in. This technique increases the effectiveness of Medical Ninjutsu on the target by +1 rank; if the user specializes in Medical Ninjutsu, this technique heals similarly to a D-ranked healing technique, letting the target recover from 3/4-inch cuts, first-degree burns, and minor bruising. As the user continues this jutsu, they can slowly heal more and more damage, removing the target from critical condition.
- ANBU Barrier Technique:
Name: ANBU Barrier Technique (Kekkei no Jutsu: ANBU ~ 結界の術・暗部) Canon/Custom: Canon. Rank: B. Type: Defensive Element: N/A Range: 25m, +50m per extra cooperative user. Specialty: ANBU Only Duration: Maintainable -15 per post Cooldown: 8 posts. Description: The ANBU, by concentrating and compressing their chakra, creates and maintains a barrier by pressing both of their hands to the ground to defend themselves. The barrier can be made as a 180 degree dome around the user or a simple wall, and, though resilient, is difficult to maintain. It's capable of withstanding 2 techniques of equal rank, or weakening a technique of 1 rank higher by 2 ranks. As ANBU often roam in squads, for each additional ANBU using the skill, its rank increases by +1, allowing ANBU squads to seal in or imprison even the most powerful targets or deflect/contain powerful attacks as a team that they otherwise would not be able to alone.
- Time Reversal Technique:
Name: Time Reversal Technique (Jigyaku no Jutsu ~ 時逆の術) Canon/Custom: Canon. Rank: A. Type: Supplementary. Element: N/A Range: Direct Contact > 1m Specialty: ANBU Only. Duration: Maintainable for -10 chakra per turn. Cooldown: 3 posts. Description: This technique is used by the ANBU to retrieve forgotten memories. After forming the needed hand seals (Dog, Snake, Ox, Bird, Tiger), the ANBU will use chakra to access the target's mind by touching their hands to their head. Per post of use, the caster is able to recall the events of the target's life up to three post rounds prior to use. The target must be conscious for this technique to work, and must either be compliant or restrained.
Last edited by Sora The Perfect on Mon Jul 11, 2016 4:04 pm; edited 1 time in total | |
| | | Sora The Perfect A-Rank
Posts : 89 Location : Your mom/dad
| Subject: Re: Sora Akasuna Jutsu List Mon Jul 11, 2016 4:02 pm | |
| Kugutsu Techniques: ~None Currently~ - E-Rank:
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
- SS-Rank:
Last edited by Sora The Perfect on Mon Jul 11, 2016 4:05 pm; edited 2 times in total | |
| | | Sora The Perfect A-Rank
Posts : 89 Location : Your mom/dad
| Subject: Re: Sora Akasuna Jutsu List Mon Jul 11, 2016 4:02 pm | |
| Medical Ninjutsu Techniques: - E-Rank:
- D-Rank (3):
Name: Temporary Healing Technique (一時的な治癒の術 ~ Ichiji-tekina Chiyu no Jutsu) Canon/Custom: Custom Rank: D Type: Supplementary Element: N/A Range: Contact Specialty: Medical Ninjutsu Duration: Instantaneous, scab will last 5 posts Cooldown: 3 posts after scab fades Description: The user creates a glowing ball of chakra in their hand and places it over a wound minor wound. It will bond with the skin cells surrounding the wound and act as a scab, protecting the area from further harm and infection while also preventing any bleeding. The user must still be wary of attacks, however, because jutsu of C-Rank and higher will remove the ball of chakra and cause further damage to the area. This jutsu cannot be used on 2nd degree or worse burns or wounds deeper than 3/4 of an inch. The scab will remain in place for up to five posts without maintenance, before fading away.
Name: Chakra Anesthetic (チャクラ麻酔 ~ Chakura Masui) Canon/Custom: Custom Rank: D Type: Supplementary Element: N/A Range: 3 inches diameter within contact Specialty: Medical Ninjutsu Duration: 3 posts (-5 chakra per post) Cooldown: 6 posts Description: This jutsu acts as a numbing agent. The user coats his/her hands in chakra and then places them on a victim. The target area is numbed across a three-inch diameter centered around the user's palms. The numbness will only continue as deep as 3/4 of an inch into the flesh; wounds or surgical procedures that are any deeper into the numbed area will still receive the subsequent pain. Since the target area of the palms limits the jutsu, any further numbing will require multiple posts (still following a maximum 3 inches of numbed tissue per post). This may only be used for up to 3 posts.
Name: Hovering Hands (ホバリング手 ~ Hobaringu-te) Canon/Custom: Custom Rank: D-Rank Type: Supplementary Element: N/A Range: Contact Specialty: Medical Ninjutsu Duration: Up to 4 posts (-5 chakra per post) Cooldown: 4 posts Description: The user envelopes their hands in medicinal chakra, and holds it an inch or two over a wound. It will regenerate one sq. inch of skin per post, and heal cuts up to 3/4 inches deep, minor bruises, and first degree burns within this area. Muscle tissue and second degree burns will take 2 posts to heal instead of one, and this technique can only be used for up to 4 posts.
- C-Rank (2):
Name: Reflection Clone Jutsu (反射分身の術 ~ Hansha Bunshin no Jutsu) Canon/Custom: Custom Rank: C Type: Supplementary Element: N/A Range: N/A Specialty: Medical Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: The user must have some sort of physical source of DNA from the target (or of their own) to use this technique, such as a strand of hair or a teardrop. Using the genetic makeup as a blueprint, the user creates a clone of the target that is difficult to discern from the original. These clones have no jutsu, and possess no items, but are capable of using C-Rank Taijutsu and have D-3 Speed and Strength, while the rest of their stats are E-Rank. They not only look exactly like the target they are made in the image of but they also have the same chakra signature and genetics, and thus cannot be recognized as a clone unless by use of a sensory technique of B-Rank or higher, making this technique's primary use to deceive other people. The clone will dissipate after 2 posts or if hit by a jutsu/strike of C-Rank or higher.
Name: Basic Recovery Method (基本回収法 ~ Kihon Kaishū-Hō) Canon/Custom: Custom Rank: C Type: Supplementary Element: N/A Range: Contact Specialty: Medical Ninjutsu Duration: Maintainable (-5 chakra per post) Cooldown: Duration + 2 Description: Basic Recovery Method is an advanced form of the "hovering hands" healing technique. To perform this maintainable healing technique, the user simply hovers their hands half an inch above the target area, with one hand resting directly on top of the other. Chakra will envelop their hands, causing them to glow a color that varies from user to user. This technique effects the flesh directly under the palm of the caster's hand. Each post this move is maintained, it will heal cuts up to 1.5 inches, bruising, and first and second degree burns. This cannot cannot repair arterial or nerve damage. Cooldown begins once the technique is deactivated.
- B-Rank:
- A-Rank (2):
Name: Poison Mist Jutsu Canon/Custom: Canon Rank: A Type: Offensive Element: None Range: 15 meters Specialty: Medical Ninjutsu Duration: Two Posts Cooldown: Three Posts Description: The medical ninja quickly expels a thick, purple cloud of poison gas that is unable to be seen through by normal means. This chakra infused cloud is rushed out at a speed of 35 meters per second to cover the area 15 meters around the user with a 15 meter high cloud. The user of this jutsu uses their knowledge of medical ninjutsu to give them immunity from their own poison for the duration of the jutsu. Those who are within the cloud of poison will feel the fast acting effects of the poison. Upon inhaling the poison, they will lose consciousness. If medical attention of A-rank or higher isn't given within three posts after inhaling the poison, the posion will cause them to die from severe internal bleeding, organ failure, heart failure, and brain damage.
Name: Advanced Recovery Method Canon/Custom: Custom Rank: A Type: Supplementary Element: N/A Range: 5 meters Specialty: Medical Ninjutsu Duration: Maintainable (-10 chakra per post) Cooldown: Duration + 4 Description: Advanced Recovery Method is the epitome of traditional healing techniques. The user creates a Ram hand seal and transmits their chakra throughout their own body or the body of an ally up to five meters away. The chakra will envelop the target, granting a radiant glow that varies in color. Each post this move is maintained, it will heal four inches of torn, shredded or severed muscle tissue, broken bones, and all burns of the 4th degree and lower within the area affected. Fatal damage dealt to major organs will take three full posts to heal completely. This cannot regenerate severed limbs or removed organs. Cooldown begins once the technique is deactivated.
- S-Rank:
- SS-Rank:
Last edited by Sora The Perfect on Mon Jul 11, 2016 5:35 pm; edited 3 times in total | |
| | | Sora The Perfect A-Rank
Posts : 89 Location : Your mom/dad
| Subject: Re: Sora Akasuna Jutsu List Mon Jul 11, 2016 4:02 pm | |
| Fuinjutsu Techniques: ~None Currently~ | |
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